Showing posts with label Alien Frontiers. Show all posts
Showing posts with label Alien Frontiers. Show all posts

Tuesday, 10 September 2013

Melting, Sliding Dice

Before I get to number #9 on my list of Games That Make Me Love Games, I'd like to clarify something. My article on Jaipur last week was slightly hyperbolic. Obviously, there are other light strategy games that, like Jaipur, are wonderful for casual social situations. My argument was meant to be more "I love this game and here's something interesting about it" than "This game is the best at what it does and that's why I love it." A fine distinction, perhaps, but I think an important one. This is not meant to be a definitive list of the best games ever, but rather an introduction to my tastes and design interests. That's especially worth noting now, because today's article is very design-focused. If you like it, I suggest checking out this one by Jon Shafer, which was a big inspiration to me.

#9 - Alien Frontiers

At the core of every strategy game is a tension between control and chaos. By definition, a strategy game is one where player action directs outcomes. The big moments in the game, those that end up deciding the winner and losers, need to be player-controlled. If victory relies on simple luck, your choices feel hollow and any sense of strategy disappears. However, games where all outcomes are predictable preclude the possibility of comebacks, upsets and surprises. My favourite games are those that show an understanding of this tension and know when to give players control and when to take it away. They let me create a vague outline of a strategy which gets filled in as the game progresses and shifts focus when necessary.

I love Alien Frontiers because of how it puts this tension front and centre. Every aspect of the design encourages – or forces – players to change their strategies as they compete to colonize a newly discovered planet. On any given turn, there may be an optimal move, but it's impossible to predict what next turn's optimal move will be, meaning that players are constantly thrown out of any ruts they might fall into. The game's insistence that every turn should require me to re-evaluate my goals – as well as those of my opponents – keeps it tense and exciting every time I play.