Showing posts with label Battle Line. Show all posts
Showing posts with label Battle Line. Show all posts

Monday, 23 September 2013

To Be or Not to Be

Sorry this one's so late! Guess I underestimated how much of my time school would take up. To stop this from happening again, I'm going to reduce my posting schedule to twice a week, Mondays and Fridays. That should be easier for me to stay on top of. Anyway, here's the article.

#8 - Battle Line:

Commitments are tough. We're all scared of them, in one way or another, whether the commitment is to a partner, a job, a pet or a wedding invitation. It's always risky to put your whole weight behind a decision. Committing too early or too strongly can be dangerous: you might break up or lose your job or end up living with a tiger rather than the tabby you thought you were getting. Games are especially good at reminding us of the dangers of commitment. Do I start down this strategic path or leave my options open? Do I make my big play now or stall to see what my opponent does? Decisions about commitment are some of most interesting ones to force on players because of how they can lock you into or out of a strategy.

Battle Line, my favourite game by the prolific Reiner Knizia, is a great example of how games can play with
issues of commitment. Its setting works particularly well for this: both players are generals, sending out troops, trying to win several battles that take place, predictably, in a line. This immediately makes
commitment a focal point for the game. We're all familiar with images of generals huddling over maps, deciding where, when and how they will deploy their troops. A wrong move – too many soldiers this way, a flank left open at the wrong time – can cost lives, battles and wars.